Just like the games of yesteryear, Monster Crown doesn’t draw back from that very experience either. “Each type, as you can expect, is also exposed to a variety of weaknesses, very similar to how grass-type Pokémon are vulnerable to fire and fighting to psychic.” The downside, you’ll find yourself sometimes hit by an invisible barrier that keeps you from progressing, not really hinting at what to do or how to go about doing what you need to versus only minor hints from the NPCs you encounter along the way. You’ll find the graphics don’t leave out any chance to be an 8-bit inspired title, one that actually, for what it’s worth, delivers. Much like those games, you’ll find that the barebones experience is something that both helps the game move forward, but hinders it at the exact same time. It’s also very reminiscent of the games that it’s inspired by. It uses 2D game designs, an isometric view, and pixel graphics designs alongside chiptune style music. Just as I mentioned, Monster Crown is retro as they get. You eventually find yourself trekking through the wilderness to the nearby kingdom, where you meet your rival, a woman who is hellbent on your destruction, a monster guarding a bridge (yep, Snorlax reference, but you can catch this one if you are lucky), and of course, your replacement for factions such as Team Rocket led by a bunch of gangsters. This time around, your father isn’t missing, but rather, is actually an important figure of your character’s life who just happens to begin guiding you through the world about you. “a monster guarding a bridge (yep, Snorlax reference, but you can catch this one if you are lucky), and of course, your replacement for factions such as Team Rocket led by a bunch of gangsters.” Your character, unlike in Pokémon, doesn’t actually get to pick what Monster they start with, but rather, you are given a few multiple-choice questions, which eventually leads to you getting your first little creature to level up and make your way through the world with. Much like Pokémon, you start off as a young adult, building your own character through the use of a name and choosing what color of clothes you prefer. While this sounds dumb, it isn’t, it has a lot more need-to-know than Pokémon or Digimon actually do. Unlike the previously mentioned games, this one – Monster Crown – has a more young adult focus, weighing in the need for at least middle school reading and comprehension and an ability to understand just how monster types actually work. Here’s our first look at the upcoming indie game ahead of its release on July 31st, 2020.įor the past few nights, I’ve had an unhealthy obsession with a Pokémon-esque title, which somehow perfectly captures the essence of the pocket monster genre including titles such as Pokémon and Digimon. Monster Crown is an upcoming retro-styled game that perfectly captures the essence of the pocket monster genre including Digimon and Pokémon, while in development by Studio Aurum and publisher SOEDESCO.
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